Windows

About this chapter

This chapter describes the Mops classes and words that manage windows for the application. Mops's window classes take away much of the burden of window management, providing the basis upon which you can build more detailed behavior. Standard Macintosh window behavior, such as dragging, growing and updating, is handled automatically by Mops's Window and Window+ classes, freeing you to solve application-level problems instead of constantly having to rewrite system-level code for window management.


rowspan=4 style="border: thin #aaa solid" | Inside Macintosh Event Manager Window Manager
QuickDraw
Control Manager
rowspan="5" style="border: thin #aaa solid" | Mops Window Controls
QuickDraw
Toolbox Views
Resources


: Recommended reading


Window zWindow WindowMod.txt zwindowmod.txt Window+ zWindow+


: Source files

Using windows

Mops provides two classes of window objects: class Window, built into the distributed Mops.dic image, provides basic behavior necessary for all windows, but does not include any management of views (or controls, which are a view subclass). Another class, Window+, adds the behavior necessary for windows with views. Unless your application is a particularly "quick and dirty" one, which just needs an extremely simple text-only output along the style of a dumb terminal, we recommend you use the Window+ class. Lessons 18 and 19 of the Tutorial have already given an introduction to views, and how these interact with the Window+ class.

Because a Macintosh window record incorporates a QuickDraw GrafPort as the first portion of its data, class Window is a subclass of class GrafPort, inheriting both the GrafPort data and three GrafPort-related methods (see the QuickDraw section of this manual).

Windows, like controls and certain other Toolbox objects, have a dual identity in that part of the object is known only to Mops, while another part is known both to Mops and to the Toolbox. From the point of view of the Toolbox (and conventional languages like Pascal or C), a window is completely described by a window record. A Mops window object packages the window record data within the larger context of the object's private data, adding ivars to support the additional level of management that a Window object provides. The result is that the programmer is confronted with a much simpler model using objects, because all of the 'boilerplate' kinds of behavior, such as dragging, growing, closing, updating and activation are handled within the window object itself rather than being thrown in with the application code. That is how Mops is able to simplify the logical model of the Toolbox and elevate it to a higher level, while still giving you the freedom to change any of the default behavior that occurs in such basic classes as Window.

There are two ways to create a new window using the Toolbox: you can ask that the Toolbox allocate the window record on the heap, or you can provide the data area yourself. Because a Mops window object includes a window record as its private data, it always uses the second of these methods, passing the address of its own data to the Toolbox as the storage to use for the window record. Of course, if you have an application in which windows come and go dynamically, so that you wish to allocate them on the heap, you can use the Mops ObjHandle mechanism to do so.

The fact that an object allocates a window record as the first part of its data is important, because it simplifies the interaction between Mops and the Toolbox. There are many cases in which Mops must determine which window is involved in event processing by calling the Toolbox, which will return a pointer to the window record. If the window record were not part of the object, Mops would have to somehow derive the address of the object's data from the window record. As it is, the window record is synonymous with the object's base address, making communication with the Toolbox much simpler. Other Mops objects, such as Controls, do not have this luxury, and must take extra steps to derive the object address.

Window objects add to the window record data a group of instance variables that keep track of the window's drag and grow characteristics, a boolean that tells whether the window is currently 'alive' with respect to the Toolbox, and a set of action 'hooks' that allow you to customize a window's behavior without necessarily having to create a subclass. These action vectors hold the xts of Mops words to execute when the window is involved in a content click, an update event, an activate event, or selection of the close box. The ClassInit: method of Window initializes the vectors to the xt of NULL, except for the activate vector, which is set to the xt of CLS ('clear screen', which erases the viewing area of the window).

For the Window+ class, which you should normally be using, you should leave the click handler and the update handler set to NULL (which they will be initially anyway), since clicks and drawing are handled through our view mechanism. You may, however, have a good reason to customize the activate or close handlers---for example, you may need to change menu items depending on which windows are open or in front.

Creating windows

The steps involved in creating and using a window are as follows: First, instantiate a window class (i.e. create a window object), and then initialize the action vectors of the window using the actions: method. For windows whose data exists in the dictionary or a module, this can occur at compile time:

window myWind \ create a new window object
xts{ doClose doActivate null null } actions: myWind
\ Set the close, activate, draw and content vectors

The Activate vector is executed when the window becomes active, and the Close vector is executed when the use clicks the Close box. Typically, you will use both of these hooks to adjust items in your menus.

The Draw vector is called when the window receives an update event, which is the Toolbox's way of telling the window to redraw itself. Note however that drawing should now be done through our view mechanism, and not by setting the window's draw handler. At the moment we are really only maintaining a draw handler for backward compatibility, and it will probably disappear in future.

If the window is of class Window+, any views associated with the window will be redrawn automatically, since the DRAW: method for Window+, among other things, calls DRAW: on the contView, which causes DRAW: to be sent to all the views.

Lastly, the Content vector is called when the user clicks the mouse in the window's content region. Here again, you should now normally handle content clicks through the view mechanism---the click handler may also disappear in future.

You can also set the window's drag and grow characteristics at compile time, if the ClassInit: defaults do not suit your needs. Each requires a boolean on the top of the stack reflecting whether the window is growable or draggable, and the four coordinates of a rectangle underneath the boolean if it is true. For example:

10 10 500 300 true setDrag: myWind
false setGrow: myWind\

causes myWind to be draggable, but not growable. But note, in class Window, we actually ignore the rectangle coordinates passed in for setDrag: and setGrow:, and use a default value based on the size of the screen at the time the drag or grow is actually done. This is probably more generally useful than using any fixed values for the drag or grow limits. So unless you actually want fixed values and override these methods, you can just pass any four dummy values.

When your application executes, you must send a New: message to the window to cause it to become active with the Toolbox and to draw itself on the screen. New: requires a rectangle holding the dimensions of the window's frame, a title, a procID for the window type, and booleans reflecting whether the window should be visible when created and whether it should have a close box. For instance:

10 10 300 200 put: tempRect
tempRect " A New Window" docWind true true new: myWind

would create a new document window using the dimensions stored in tempRect that would be visible and have a close box. If you would rather define your window's characteristics using resources, you can call the GetNew: method to open the window using a template from a resource file.

To get a feel for how Mops' window objects can be used, it is most instructive to look at an existing application, such as grDemo. Lessons 18, 19 and 20 of the Tutorial deal with grDemo, and lessons 18 and 19 in particular give a good introduction to the View and Window+ classes.

Much of the code, as you will see, is concerned with initializing the various objects properly; much of the actual work is accomplished internally to the methods already defined for those objects.

Classes

Window


Window is the basic class of windows without controls. As for PowerMops, see also Reference 11 (at present).

+-----------------------------+---------------------------------------+ | Superclass | GrafPort | +=============================+=======================================+ | Source file | WindowMod.txt zWindowmod.txt | +-----------------------------+---------------------------------------+ | Status | Core | +-----------------------------+---------------------------------------+ | nowrap |Instance variables | | +-----------------------------+---------------------------------------+ | | Class Name | | | description | | | ---------- ---- | | | ------------------------- ----------- | | | ------------------------------------- | | | 32 byt | | | es wind1 Un | | | structured data for the window record | | | handle CtlList | | | Windows control list | | | 12 byt | | | es wind2 Un | | | structured data for the window record | | | rect | | | contRect The | | | rectangle defining the content region | | | rect | | | growRect Conta | | | ins the window's current grow limits | | | rect | | | dragRect Conta | | | ins the window's current drag limits | | | bool growFlg | | | True if the window is growable | | | bool dragFlg | | | True if the window is draggable | | | bool | | | Alive True | | | if the window is alive in the Toolbox | | | bool | | | ScrollFlg True if | | | window contents are to be scrollable | | | | | | bool Color? | | | True if this is a color grafPort | | | x-add | | | r Idle T | | | he window's idle event action vector | | | x-addr | | | Deact The win | | | dow's deactivate event action vector | | | x-addr | | | Content The | | | window's content click action vector | | | x-addr | | | Draw The | | | window's update event action vector | | | x-addr | | | Enact The w | | | indow's activate event action vector | | | x-ad | | | dr Close | | | The window's close box action vector | | | int ResID | | | Resource id for GetNewWindow | | | bool Cl | | | ipGrowLeft True if y | | | ou want to not outline unused VScroll | | | bool ClipGrowTop | | | Ditto for unused HScroll | | | p | | | tr nowrap | ^view_in_focus | | | Points to view which gets keys etc | +-----------------------------+---------------------------------------+ | Indexed data | None | +-----------------------------+---------------------------------------+ | System objects | | +-----------------------------+---------------------------------------+ | | Name description | | | ------- ------- | | | ------------------------------------- | | | fWind The M | | | ops system window used by the nucleus | +-----------------------------+---------------------------------------+

Inherits: GrafPort, Object


setting characteristics

setContRect: SetColor: SetClipGrowLeft: SetClipGrowTop: setGrow: setDrag: setScroll setIdle: set: select: size: setSize: move: center: show: hide: actions: setAct: setDraw: title: name: putRect: querying getName: getRect: getVSRect: getHSRect: maxX: maxY: active: alive: event handling draw: idle: enable: disable: update: close: release: drag: zoom: grow: content: key: initialization classinit: runtime control new: getNew: test:

: Methods

Error messages - None

Window+


Window+ adds support for views, and also zooming. Unless your window is to be very basic indeed, you should use this class.

+-----------------------------+---------------------------------------+ | Superclass | Window | +=============================+=======================================+ | Source file | Window+ | +-----------------------------+---------------------------------------+ | Status | Optional | +-----------------------------+---------------------------------------+ | nowrap |Instance variables | | +-----------------------------+---------------------------------------+ | | Class Name description | | | ------- ------------ -------------- | | | ------------------------------------- | | | ------------------------------------- | | | ptr ^contView Pointer to t | | | he ContView--- the view consistin | | | g of the whole contents of the window | | | bool zoomFlg | | | True if this window is to be zoomable | +-----------------------------+---------------------------------------+ | Indexed data | None | +-----------------------------+---------------------------------------+ | System objects | None | +-----------------------------+---------------------------------------+

Inherit: Window, Grafport, Object


accessing

setZoom: getView: setView: event handling grow: zoom: enable: disable: content: key: draw: idle: close: runtime control new: getnew: test:

: Methods

Error messages - None